Countries

The world is and has been composed of many hundreds of countries of varying sizes.

Eidora
Eidora is a sub-continent of the larger landmass known as Magni - and the focal point of most of the Age of Turmoil setting.

CSR
The Commonwealth of Socialist Republics is a large union of like-minded states that have but one goal - to liberate the workers of the world and create a socialist utopia.

Member states:


 * Asteria
 * Eradar
 * Gintra
 * Gravalle
 * Tolania
 * Qhut

Known throughout history as the kingdom of "the rising star", Asteria would be the origin point of Vangerism, and the driving force behind the Commonwealth

Druthenia
A kingdom in the cold north of eastern Magni, and the main focus of the story.

Radovia
A massive empire that occupies most of western and central Eidora, the empire has had a long (and often bloody) history with the other states on the subcontinent.

Dûnthír
Land of the fortressess, Dûnthír is the last vestiges of a people, the Dûnnic, that once lived on a vast area in eastern Eidora.

Emberia
Once a large powerful state, Emberia was dismantled by its neighbors in the late 19th century. As the Age of Turmoil descended, its revanchist and nationalist population overthrew the king in favor of a military dictatorship hellbent on reconquering their lost territories.

Hwairland
Often written as "Weirland" abroad, Hwairland situated in western Eidora. Having endured the Age of Turmoil somewhat smoothly, it is unique in the world to be a republic with a recognised king.

Krichoia
The land of islands: Krichoia has always been known for its seafaring and geographically diverse culture across the many isles of western Eidora.

Simeona
The Republic of Lord Simeon is one of the oldest republics of note in Eidora. Having mostly avoided the political upheaval of its monarchical neighbours, Simeona nonetheless aligns itself with Radovia in the Great Eidoran War.

Xinjin
After the great expedition from Jin He, large parts of the former army settled in a mostly depopulated peninsula in western Eidora. In the modern day, Xinjin is not so much plagued with political strife, but troubled with tensions between the various ethnic groups spread out across the country.

Zvogoria
Once a continental power, Zvogoria saw a steep decline in the last two hundred years. While still a power to reckon with, the idological conflict between socialists and the old order threatened to tear the country apart - and when it did, it would spark the Eidoran war.

"Asia"
Occupying the other part of Magni, it is home to ancient and grand empires and states, and the mighty Jin He, whose downfall would begin the Age of Turmoil.

Jin He
The largest, most populous, and richest state in the world, the collapse of the "Golden river kingdom" would send shockwaves throughout the world, kickstarting the Age of Turmoil and all the chaos with it. At the start of the story, Jin He is nearing the beginning of the end of their drawn-out civil war, with another active period beginning.

Turguzia
In the vast Magni steppes that reach into western Eidora, only the strong survive. The Turguz Khanate would prove this as they taught the steppes the power of industrialisation, establishing one of the largest land-based countries in history.

Kheherat
By far the oldest country still around, Kheherata has existed for the better part of 5,000 years. Famous for their monuments and massive wealth, Kheherata during the Age of Turmoil struggles with internal political strain and a possible conflict with Qartaba.

Qartaba
Situated on the coast south of Eidora and across the mountains from the Great desert, Qartaba is the homeland of the Qartabans, and is an important area for trade coming in and out of southern Eidora. Fractured into many smaller emirates and city-states, the area is currently undergoing a somewhat bloody unification process led by a powerful local Emir known as Fadil.

Xhis
Known in Magni and Ikhaya as "the new world" (predictably, the Xhisi does not share this term for their home), proper contact was only established over the seas towards the end of the 16th century.

Daweyate
This vast confederation of nations stretches over a large chunk of the continent. While technically a country, it is theoretically a loose union of co-operation, though in reality, it is essentially the sphere of influence of the mighty Kingdom of Kayonne. However, as the Age of Turmoil dawns, their iron grip on the confederation would begin to crumble.

Members:


 * Kayonne

Ikhaya
Comparably sparsely populated, Ikhaya is the land of sand and jungles. Yet mighty and rich realms have taken root across what fertile lands can be found.

"The Empire"
A large empire spanning a significant chunk of northern Ikhaya, it's actually a loose confederation of states that swears fealty to a central imperial government. The various states would not suffer equally, and the future of the imperial throne is uncertain as republican and monarchical factions spread their influence.

Ahvoz
An important multicultural city under Radovian rule, Ahvoz would turn out to be a major point of conflict between the various groups that claimed the city. After the civil war, Ahvoz would become a free territory under the control of the Council of Eidoran States.

Kozakia
This south-western part of Radovia is populated with a people closely related to the Radovians, though they do not approve of Sirev's rule. In the civil war, they successfully rise against the central government and gain independence.

Mezemia
A small region that has long been in the Druthenian sphere, it was conquered by Radovia in the 1800's. When the civil war breaks out, they begin an armed struggle for independence, supported by their Druthenian "friends".

Minas Abyad
The "white cliff city" has long been the dominant power in the Qartaba region. Once a powerful mercantile city-state, it suffered greatly in the Age of Turmoil and would be annexed into the unified Qartaban state.

Satímaa
A region in the cold north, it is the native home of the Satí people. For hundreds of years, it has been split between the east under the rule of Druthenia, and the west, under the rule of Radovia.

Western Radovian Governate
The "wild west" of Radovia in the outskirts of Eidora, the western governate is an autonomous and and troublesome (for the Imperial government) region and frontier, which has long been the home for exiles and those who seek to avoid the long arm of the imperial throne.

Druthenian overseas towns
With a long history of trade and commerce and general political influence, many Druthenian trade posts (set up both by private venture and the government) would eventually grow into bustling towns along important trade routes. Many of these towns would remain dominated by Druthenians, and many Druthenes see the towns are natural parts of the country.


 * Firlahamn (in Xhis)
 * Åköping (Radovia))
 * Annesborg (Radovia), known as "Annograd" in Radovian)
 * Lindköping (Mezemia (Radovia), known as Lintirgū in Mezemian)
 * Lauritzhamn (Zvogoria)